
When I was in college I read Zen and the Art of Motorcycle Maintenance, and that was 8 years ago so I don't claim to remember it accurately, but I think this book reminds me of that. From what I recall, the narrator of that story was losing his mind, and knew he was losing his mind, but was trying to maintain his grip on reality just long enough to document the revelations he was having that, even though he knew they were caused by his illness, he recognized as important. There was the same tenuous relationship between sanity and insanity.
I have only read the first six chapters of this book and I am not really doing it justice the way I'm describing it here, so I'm going to move on.

It is rather dense, which is what I found frustrating about it the first time around. Maybe dense is not the right word; "dense" implies that a lot of complex information is being thrown at the reader at once. This is sort of the opposite. It is so verbose that it is difficult to pay attention to it sometimes. I think that style was en vogue at the time.
Anyway, what I like about this book, and what makes it important, is the analysis of the relationship between the state and the prisoner. In the story "In the Penal Colony," Kafka imagines a machine used for torture and execution that literally inscribes the broken rule on the body of the condemned with needles again and again until he is impaled. Part of what Foucault is arguing is that as we've moved from torture and public execution to imprisonment, the subject of punishment has shifted from the body of the accused to his soul. The movie Bronson is a wonderful surreal depiction of this. The character annihilates his soul in order to render his punishment ineffective.
What I like especially is that he uses the experience of playing a video game to create a framework for the conditions necessary for learning. He wrote a whole other, less "academic" book on video games and learning, which I also read. Games invite the player to jump right in without a lot of boring preparation, learn skills through experimentation, and choose among varying levels of linearity in the narrative they participate in. They also don't punish the player for taking risks and pushing themselves (as long as you remember to save). I think that's really different from what happens in the traditional classroom.
Now that I've written about all these books, I also want to write about the movies I've watched recently. So you can look forward to that, coming soon.
I have two comments.
ReplyDelete1. Foucault is impossible, I think, mainly, because the French use pronouns recklessly. The referent may be pages away. Also, the hate periods. I like them. End of idea. End of comment 1.
2. The way you paraphrased the Gee book made me think the following, which is maybe obvious but hadn't occurred to me explicitly before. The reason I find "traditional" learning/teaching so accessible and effective is because I identify, both personally and socio-economically, with "traditional" academy. It is hard to not associate this with being smart, and assume that people who don't learn effectively this way are dumb or uninterested.
1. Yes. The pronoun situation is dismal. It is worse with Derrida. I tolerate Foucault only because I like his ideas so much.
ReplyDelete2. This is exactly the point. He talks about engaging in any discourse as being similar to playing a game (separate from the video game discussion, but related). I think this is so relevant because I remember even in elementary school literally acting out roles in my classes as if I was playing a make-believe game. In science class in 5th grade we had this unit where we made little electric machines and I would pretend that I was Princess Leia working on an android. If I hadn't felt that that role was available to me, culturally, I would not have been engaged in that learning experience.